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Absurdia: The (Meta)Physical Edition

Created by Quinn Majeski

An absurdist tabletop roleplaying game about the inane hilarity and mundane horror of everyday life, inspired by Welcome to Night Vale, Alice in Wonderland, and Gravity Falls.

Latest Updates from Our Project:

Smoke Tests & Surveys, GM Screen Art Update, Preorder Store Open
5 days ago – Fri, Jul 24, 2026 at 06:51:19 AM

Greetings Absurdians!

I have some important logistical updates for you all as we head into final layout work and preparing the book for print. Read on!

Smoke Tests & Surveys
A small number of backers should be seeing backer surveys in their inbox today as part of a "smoke test" to make sure that everything is working properly. Assuming there are no issues, the rest of you should receive your backer surveys next week. Remember that surveys are sent to the email address associated with your Backerkit account, so be sure to check that address as well as its spam folder.

These surveys will allow you to enter your address, update and confirm your pledge, and add any items you didn't include in your initial pledge. I won't be locking order until we head to print, so if you're moving soon there will be time to update your address later. You will get another email before orders and addresses are locked.

GM Screen Art Update
As folks who recieved a smoke test may have seen, we've had to make a change to the GM screen. We've determined that the original Yaga's Diner illlustration isn't going to work for the screen unfortunately. This is a first-time mistake on my part, and I'm disappointed both to move away from such a cool piece and to have to make the change post-campaign.

Luckily we are not wanting for excellent artwork. The GM screen will feature one of the wonderful new illustrations from Ripley Ash:



I love this piece and I think it really captures the vibe of Absurdia. That said, I understand that it is a departure from what was shown during the crowdfunding campaign. If you pledged for a GM screen and would like a refund, please reach out to me via Backerkit and I will get it taken care of.

Preorder Store Open
The pre-order store is open! If you or someone you know missed out on the campaign, now is your chance to secure your copy during the first wave of fulfillment. It is also the last chance to get the deluxe edition and/or GM screen. They won't be available after the campaign!

Absurdly yours,
Quinn

Development Update: May 2026
2 months ago – Sat, May 30, 2026 at 08:20:41 AM

Greetings Absurdians!

I've conferred with The Too-Long Shadows That Observe From Afar at the Department of Licensing and divined that it's time for another development update. I'll offer the same upfront TLDR as last time: everything is moving forward and remains on schedule for late Q3/early Q4 fulfillment. Here's where things stand:

Artwork
Artwork is almost entirely complete, with most pieces finished or in the final fine-tuning stage. Once finished they will head to our graphic designer to be laid out in the book. Here's a little preview of what you can look forward to betwixt the pages:




Guest Disturbances
All four disturbances are written, edited, and headed for layout. These scenarios run the gamut of the game's tones and influences, from whimsically absurd to unsettlingly surreal. Coming soon to a table, discord, and collective fever dream near you:
  • A rollicking time loop that may in fact be your granddaddy's in "Contrivance of the Lambs" by Elliot Davis 
  • A mysterious disappearance and municipal power struggle in "Mayoral Mishap" by Irving Benitez
  • A (post)modern day gold rush into subterranean suburbia in "The Miracle Mall Mine" by Kendrick Smith
  • An implacable tide of treats and terrors in "A Transformative Trick" by Samantha Leigh

Logistics
  • I'm planning to send out backer surveys next month. I won't be locking orders or charging for shipping until closer to fulfillment, so no need to stress if you're moving soon.
  • I'm also planning to open the pre-order store next month! If you or someone you know missed out on the campaign, this will be another chance to pick up a copy of the game.

As always, thank you so much for supporting Absurdia. We're getting close to the finish line and I'm so excited to get this game into your hands.

- Quinn

Development Update: January 2026
6 months ago – Sun, Jan 25, 2026 at 09:24:43 AM

Hello Absurdians!

As we celebrate the passage of linear time once more I want to a share a quick development update with you all. The short version is: everything is moving forward and we remain on schedule for the Q3/Q4 fulfillment goal with all the additional stretch goal content.

Here's where things stand!

Artwork
Art direction is complete and work is underway on the new illustrations coming to the book, including:
  • A weird and whimsical array of interior artwork througout the book
  • A new full page illustration for the chapter of ready to play disturbances by our guest writers
  • New art for each of the playbook, including the 3 new playbooks coming to (Meta)Physical Edition

Guest Disturbances
Our guest writers have finalized their disturbance concepts and are off and writing! These disturbances will cover a range of different threat types, tones & influences, and playstyles for folks who are looking to pick up and play. I don't want to spoil anything, but I am very excited about what Elliot, Irving, Kendo, and Sam are cooking up for you all.

Miscellanous
A few sundry updates:
  • Final playtesting for the three new playbooks - Animated, the Newcomer, and the Suit - is complete and feedback incorporated
  • While the world continues to spin off it's axis, as of this writing there are currently no new and unaccounted for tarriffs / production complexities that would pose an issue

Thank you for supporting Absurdia and I can't wait to conjure this book from the aether into our reality!

- Quinn

Last Call!
10 months ago – Fri, Oct 17, 2025 at 08:47:02 AM

You don't have to stay here but you can't go home - today is the final day to back Absurdia!



I want to offer a tremendously surreal thank you to everyone who has pledged their support, helped spread the word, and generally just been psyched about this game. We unlocked our second and final stretch goal yesterday, which is genuinely more than I could have ever hoped for with my first crowdfunding campaign. It wouldn't have been possible without all of your support.

That means we're officially going to be making this book as weird and beautiful as it can possibly be, with even more absurd artwork from Kaylee and Ripley and a kaleidoscope of one shot scenarios from our incredible lineup of guest writers. If you've been holding out for Absurdia's apotheosis, now's the time to grab your copy.

The campaign officially ends tonight at midnight Eastern

See 👁️ you 👁️ there

The Home Stretch!
10 months ago – Mon, Oct 13, 2025 at 07:53:18 AM

The end is nigh, neighbors! The Absurdia crowdfunding campaign will come to a close this Friday, October 17th at midnight Eastern.

As of this writing we are less than $2,800 away from our second stretch goal of having some incredible guest writers create a strange and surreal assemblage of ready to play one shot scenarios to the game. It's an imminently achievable goal - so go back if you haven't yet and go tell your friends (& rivals) if you have!

A couple more updates as we head into the home stretch.

Two More Campaigns to Check Out

In the lead up to this campaign I reached out to quite a few folks in the TTRPG industry on how best to prepare for my first crowdfunding campaign. Few were more helpful or supportive than the team at Plus One Experience. This campaign wouldn’t be where it is now without their help.

As luck and good timing would have it, I have a chance to return the favor. Plus One EXP is partnering with two indie designers on a pair of very rad, very Absurdia-adjacent games that just launched on Backerkit. I’ve backed them both and I highly recommend checking them out!
  • Black Flies is a hidden objective roleplaying game where you play as the villains in your own horror story. It's a GM-less, rules-lite game where you can join a cult, gather followers, and - most importantly - go full Kafka and turn townsfolk into flies.
  • The CryptID Show is a storytelling game of call-in shows and cryptids woes. Host and Caller sculpt bite-sized stories of the bizarrely sweet, the hauntingly esoteric, and the just plain weird, all in the form of a live call-in show.

The Quinn Majeski Playbook

The timing didn't quite work out to announce it here, but over on Bluesky I promised that if we reached 400 backers, I would release the joke playbook I made a while back about playing me, Quinn Majeski, trapped inside my own game.

Well, we did it gamers. Over the weekend we passed 400 backers. So I’m - not proud exactly, but something pride adjacent - to present: The Quinn Majeski playbook.


Is it ridiculous and borderline unplayable? Yes. Does anyone actually want to play it? Unclear. Does it allow you to Jumanji into the game wearing a metaphorical Quinn skin suit? Absolutely.

Enjoy 👁️